@WikiNewPageEditViewToolsHelp
Create New Page Create New Page from Copy
Create your new wiki
Edit this page Copy from this page Rename
Attach (Upload) File
Edit Menu
Newest Change History Referer Trackback
Page List Tag Cloud RSS1.0 RSS2.0
Search
@Wiki Guide
FAQ/about @wiki FAQ/about Editting FAQ/about Register
Update Infomation Release Plan

The Wizards' Guild

This is what the MUD's website has to say about The Wizard's Guild:

"The Wizards' Guild is for the more subtle people of the disc. We achieve dominance (without fail) by use of the quickness of our thoughts and the judicious application of some of the myriad spells at our disposal. And, unlike an uncouth barbarian warrior, if the situation demands violence, we don't endanger ourselves by taking part in the fray, we blow the bastards up from a distance."

Obviously, they seem to have a fairly high opinion of themselves. In truth, the Wizard's Guild is more a group of lazy men (and more recently women) who sit around setting eyeballs on fire and doing horrid things with carrots and rabbits. But, to each their own.

The Wizard's Guild has many guild houses in different cities, including the Unseen University in Ankh-Morpork, Generation Hex in Sto Lat, the bookstore in Bes Pelargic, the Illusionary Institute of Learning in Djelibeybi, and a Creel Springs Wizards' Guild in Creel Springs. In addition to having many different places to train as a wizard, they also have several Orders which you can join once you reach guildlevel 50, and also the choice to become a hedge wizard (not tied to any particular faculty) with its own Order equivalents.

Wizardly Orders

Unseen Universit, Ankh-Morpork

Hedge Wizards

Illusionary Institute of Learning only

Abilities

The Wizards' Guild has primaries in the magic skill tree, although what these specifically are depends on the Order you choose. Their abilities are in the form of magic spells, which can be remembered from books or scrolls and forgotten on a whim. There are several Wizard-only commands that all Wizards get from their guild once they advance their skills to a certain point. These are:

You will not get these right away, however; you must find the right NPC to teach you. These are:

Titles

The Wizards earn titles by their level – the higher the level, the grander and more regal titles they are allowed to use. You must find an NPC that can allow you to use new titles before you can place them on your name.

Title Givers

Titles by Level

  • 0: Fat, Stuffed, Over-fed, Gimlet-eyed, Robust
  • 50: Bearded, Burly, Plump, Rotund, Thin, Tiny
  • 100: Mystic, Obscure
  • 150: Complex, Learned
  • 200: Potent, Wise, Grumpy
  • 250: Cryptic, Dark, Scholarly, Grey-haired, Greybeard
  • 300: Master/Mistress
  • 350: Adroit, Dire, Maven
  • 400: Quantum, Savant, Unseen

Other

Thanks to Mystery and Saaur for title research.

In addition to titles, members of Orders also get order levels, from being a First Level to Eighth Level Wizard.



Hitchhiker's Guide to Discworld